The publication was published on occasion of the exhibition New Gameplay and is separated into three sections; Essay(s), Interview, and Works.

According to the forework, 'the digital-friendly exhibition...intends to recollect the relationship between human and technology' and is 'a momentous venue to examine the influence of digital gameplay culture in our society while discussing relative topics such as the fusion of cutting-edge technology and arts, non-programmed communication, multiple identities, the virtual and the real, the boundary of atom and bitmap, extreme individuality, and hyper sociality, to gaming within the digital era.'

Access level

Onsite

Location code
EX.KOR.NEG2
Language

Korean, 

English

Publication/Creation date

2017

No of pages

335

ISBN / ISSN

3788997128334

No of copies

2

Content type

catalogue, 

essay, 

anthology, 

interview documentation

Chapter headings

Foreword

- SUH Jinsuk, 서진석

Development Needs Subversion: Strategies in Art and Gameplay 

- Bernhard SEREXHE

The Politicisation of Videogames — From Creative Subversion of Technology to Explicit Political Signifiers

- Stephan SCHWINGELER

Interivew: Conversations with Artists

- Hyejin PARK, 박혜진

Hommage a Nam June Paik

Media Art in the Context of Games

 Hacking/Modifying Technology

Urban Play

Society and Games

Games and Apps

New Gameplay
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In Copyright

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This item is covered by one or more copyrights. It is available for research only or use within Hong Kong’s fair dealing rules. Please do not copy, re-use or reproduce this item without the permission of the copyright holder.

New Gameplay