This is the exhibition catalogue of the show 'Bit Generation 2000 TV-GAME'.

'The theme that underlies this exhibition is simply this: "What is Video Games?" For some, it is the ultimate form of entertainment; for others, the absolute nadir of culture. In any case, it is a social phenomenon that is here to stay in our day-to-day lives.' - quoted from the Introduction by MASUYAMA.

Glossary, list of works and chronological table are included.
Access level

Onsite

Location code
EX.JAP.BGT
Language

English, 

Japanese

Publication/Creation date

2000

No of pages

143

ISBN / ISSN

494382546X

No of copies

1

Content type

catalogue

Chapter headings

Introduction: What is Video Games? - MASUYAMA, 桝山寬

From the Atom to the Bit: One and Three Fun - MASUYAMA, 桝山寬

Power (Freedom) for Us - ITO Gabin, 伊藤ガビン

Video Games as Media - MASUYAMA, 桝山寬

Video Game, My Memoir' - Toru MOMO, 百々徹

Video Games Chronology - Hardware - Shusuke MOTOMIYA, 元宮秀介

Interface: The Point of Interaction Between Man and Machines - MASUYAMA, 桝山寬

History of the Japanese Game Industry - Hisakazu HIRABAYASHI, 平林久和

Video Games and the Comtemporary Art - Toshihiro ASAI, 浅井俊裕

The Grammar of Video Games - Hisakazu HIRABAYASHI, 平林久和

Video Games Chronology - Contents - MASUYAMA, 桝山寬, Hisakazu HIRABAYASHI, 平林久和

The Dance Goes On - Yasuhiro NAGATA, 永田泰大

The Making of Video Games: Productive Process and Professional Roles - MASUYAMA, 桝山寬

The Video Game Spin-off Industry - MASUYAMA, 桝山寬

The Present and Future of Video Games - Shusuke MOTOMIYA, 元宮秀介

Bit Generation 2000 'TV-GAMES'
分享
引用
Rights statement

In Copyright

What does this mean?

This item is covered by one or more copyrights. It is available for research only or use within Hong Kong’s fair dealing rules. Please do not copy, re-use or reproduce this item without the permission of the copyright holder.

Bit Generation 2000 'TV-GAMES'