The publication was published on occasion of the exhibition New Gameplay and is separated into three sections; Essay(s), Interview, and Works.
According to the forework, 'the digital-friendly exhibition...intends to recollect the relationship between human and technology' and is 'a momentous venue to examine the influence of digital gameplay culture in our society while discussing relative topics such as the fusion of cutting-edge technology and arts, non-programmed communication, multiple identities, the virtual and the real, the boundary of atom and bitmap, extreme individuality, and hyper sociality, to gaming within the digital era.'
Onsite
Korean, 
English
2017
335
3788997128334
2
catalogue, 
essay, 
anthology, 
interview documentation
Foreword
- SUH Jinsuk, 서진석
Development Needs Subversion: Strategies in Art and Gameplay
- Bernhard SEREXHE
The Politicisation of Videogames — From Creative Subversion of Technology to Explicit Political Signifiers
- Stephan SCHWINGELER
Interivew: Conversations with Artists
- Hyejin PARK, 박혜진
Hommage a Nam June Paik
Media Art in the Context of Games
Hacking/Modifying Technology
Urban Play
Society and Games
Games and Apps
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