Since the early 1990s, Feng Mengbo has worked at the intersection between painting and digital medium, with CD-ROMs (My Private Album, 1997), and video game formats (Taking Mt. Doom by Strategy, 1997). Incorporating travesties of political propaganda (Game Over, My Private Album), Feng combines various cultural influences from video games to icons from China's Cultural Revolution and Hong Kong action cinema into a universal iconography of the everyday. This is the catalogue for the solo exhibition of Feng Mengbo at Hanart Gallery in 1994, featuring the ‘Game Over: Long March’ series and the ‘Taxi! Taxi! – Mao Zedong III’ series. Essays written by Linda Jaivin and Li Xianting (in Chinese only) which discuss the art of Feng Mengbo are included.
自1990代初起,馮夢波一直遊走於繪畫和數碼媒介之間,他的創作素材包括 CD-ROMs (My Private Album, 1997) 和電子遊戲版面 (如1997年的《智取威虎山》) 。為糅合多方面的文化影響 (從電子遊戲以至文革和香港動作片裏的經典人物或畫面),他常把經扭曲的政治宣傳元素共冶一爐 (如《遊戲結束:My Private Album》),並將之轉化為日常生活中耳熟能詳的主題符號。本圖錄所示的是漢雅軒於1994年為馮夢波舉辦個展的作品,當中包括「遊戲結束:長征」系列和「遊戲結束:老毛打的III」系列。此外,書中亦載有Linda Jaivin和栗憲庭對馮夢波藝術風格的分析,後者只具中文版。
自1990代初起,馮夢波一直遊走於繪畫和數碼媒介之間,他的創作素材包括 CD-ROMs (My Private Album, 1997) 和電子遊戲版面 (如1997年的《智取威虎山》) 。為糅合多方面的文化影響 (從電子遊戲以至文革和香港動作片裏的經典人物或畫面),他常把經扭曲的政治宣傳元素共冶一爐 (如《遊戲結束:My Private Album》),並將之轉化為日常生活中耳熟能詳的主題符號。本圖錄所示的是漢雅軒於1994年為馮夢波舉辦個展的作品,當中包括「遊戲結束:長征」系列和「遊戲結束:老毛打的III」系列。此外,書中亦載有Linda Jaivin和栗憲庭對馮夢波藝術風格的分析,後者只具中文版。
Access level
Onsite
publisher
Location code
MON.FMB
Language
Chinese - Traditional, 
English
Keyword
acrylic painting,  figure,  Political Pop,  solo exhibition
Publication/Creation date
1994
ISBN / ISSN
Nil
No of copies
2
Content type
artist monograph, 
catalogue
Chapter headings
Games End. Games Start - CHANG Tsongzung Johnson, 張頌仁
Game One - Linda JAIVIN
與時代遊戲:馮夢波作品中的智慧和幽默 - LI Xianting, 栗憲庭
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