'The theme that underlies this exhibition is simply this: "What is Video Games?" For some, it is the ultimate form of entertainment; for others, the absolute nadir of culture. In any case, it is a social phenomenon that is here to stay in our day-to-day lives.' - quoted from the Introduction by MASUYAMA.
Glossary, list of works and chronological table are included.
Onsite
Toshihiro ASAI, 浅井俊裕, 
Hisakazu HIRABAYASHI, 平林久和, 
MASUYAMA, 桝山寬, 
Toru MOMO, 百々徹, 
Shusuke MOTOMIYA, 元宮秀介, 
English, 
Japanese
interactive art,  gaming,  popular culture,  group exhibition
2000
143
494382546X
1
catalogue
Introduction: What is Video Games? - MASUYAMA, 桝山寬
From the Atom to the Bit: One and Three Fun - MASUYAMA, 桝山寬
Power (Freedom) for Us - ITO Gabin, 伊藤ガビン
Video Games as Media - MASUYAMA, 桝山寬
Video Game, My Memoir' - Toru MOMO, 百々徹
Video Games Chronology - Hardware - Shusuke MOTOMIYA, 元宮秀介
Interface: The Point of Interaction Between Man and Machines - MASUYAMA, 桝山寬
History of the Japanese Game Industry - Hisakazu HIRABAYASHI, 平林久和
Video Games and the Comtemporary Art - Toshihiro ASAI, 浅井俊裕
The Grammar of Video Games - Hisakazu HIRABAYASHI, 平林久和
Video Games Chronology - Contents - MASUYAMA, 桝山寬, Hisakazu HIRABAYASHI, 平林久和
The Dance Goes On - Yasuhiro NAGATA, 永田泰大
The Making of Video Games: Productive Process and Professional Roles - MASUYAMA, 桝山寬
The Video Game Spin-off Industry - MASUYAMA, 桝山寬
The Present and Future of Video Games - Shusuke MOTOMIYA, 元宮秀介
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